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Turtle Drum

#dev

This was my first attempt at sprite based animations, inspired by fighting game animation sequences. Each articulation (open, muted, slap) triggers various animation sequences that are coordinated via a custom state machine.

Each animation sequence is split into an "Attack", "Sustain", and "Release" phase. When a sequence is interrupted, the behaviour will change depending on which phase the sequence is currently in allowing for smoother transitions between articulations.

While I'm no animator I enjoyed the process of designing how each articulation should look and feel based on their sound.